Smurf - Spesh Muhreen | ||||||||
WS | BS | S | T | Ag | Int | Per | WP | Fel |
0
0
|
0
0
|
0
0
|
0
0
|
0
0
|
0
0
|
0
0
|
0
0
|
0
0
|
Strength modifier includes +10 bonus for Power Armor. Characteristics modifiers affected by Unnatural traits are listed in parentheses. |
Weapon Skill (WS): Weapon Skill measures your character's competence in hand-to-hand fighting, whether using fists, knives, or lightning claws.
Ballistic Skill (BS): Ballistic Skill reflects your character's accuracy with ranged weapons, such as boltguns, lascannons, and meltaguns.
Strength (S): Strength describes how physically strong your character is. All Space Marines possess the Unnatural Strength (x2) Trait.
Toughness (T): Toughness defines how easily your character can shrug off injury as well as how easily he can resist toxins, poisonous environments, disease, and other physical ailments. All Space Marines possess the Unnatural Toughness (x2) Trait.
Agility (Ag): Agility measures your character's quickness, reflexes, and poise.
Intelligence (Int): Intelligence is a measurement of your character's acumen, reason, and knowledge.
Perception (Per): Perception describes how well your character perceives his surroundings. It reflects the acuteness of your character's senses. Space Marines have two special implants that affect their Perception. See page 36 for details.
Willpower (WP): Willpower demonstrates your character's ability to withstand the horrors of war and the dread opponents he is bound to encounter in his missions with the Deathwatch.
Fellowship (Fel): Fellowship is your character's ability to interact with other creatures, to deceive, charm, or befriend them.
Base | Roll | Mod | Total | ||
---|---|---|---|---|---|
WS | 30 |
|
|||
BS | 30 | ||||
S | 30 | (x2) | |||
T | 30 | (x2) | |||
Ag | 30 | ||||
Int | 30 | ||||
Per | 30 | ||||
WP | 30 | ||||
Fel | 30 | ||||
Reroll |
Your Game Master may allow you to change this between missions, but the rules are unclear on whether or not this is allowed by default. Note that not all chapters have Chapter Trappings. Select one from the list below. Any stats are NOT automatically calculated.
Choose two characteristics; one in each column.
First | Second | |
---|---|---|
WS | ||
BS | ||
S | ||
T | ||
Ag | ||
Int | ||
Per | ||
WP | ||
Fel |
WE GET SIGNAL
Select one of the following armor histories. Stats are NOT automatically calaculated.
Half | Full | ||
---|---|---|---|
Charge | Run |
Does not include -1 penalty to speed from Power Armor.
Base | Roll | Mod | Total |
---|---|---|---|
18 | 0 |
Roll | Result |
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Advances which can be taken multiple times at a given rank are listed in the appropriate table multiple times.
14000 base + 0 spent = 14000
Rank 1 >
Rank 2 >
Rank 3 >
Rank 4 >
Rank 5 >
Rank 6 >
Rank 7 >
Rank 8 >
Advance | Cost | Type | Prerequisites |
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Advance | Cost | Type | Prerequisites |
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Advance | Cost | Type | Prerequisites |
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You can copy this code to a text file to save it. You can change the code below and use to generate new character sheet pages.